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A higher number will make your crosshair more thick. To change your crosshair's thickness to something other than the default value, replace NUMBER in the below example to your desired thickness. The default setting for crosshair thickness is 1, to set your thickness to default, use this command: Like the cl_crosshairsize command, this command takes a number at the end that changes how thick your crosshair is. You can change the thickness of your crosshair in CS:GO with the cl_crosshairthickness command. A larger number at the end will make your crosshair bigger, a smaller number at the end will make your crosshair smaller.Ĭl_crosshairsize NUMBER Copy Change Crosshair Thickness Most players will have a size between 2 and 10. To change your crosshair size to something other than the default, simply replace NUMBER with your desired crosshair size in the below command. This would set your crosshair size to the default size (for classic crosshair style): This command is relatively simple to use. To switch to other dynamic crosshair styles, use the following commands:Ĭl_crosshairstyle 5 Copy Change Crosshair Size CommandĬrosshair size in CS:GO is, unsurprisingly, controlled by the cl_crosshairsize command. To switch to style 0, default dynamic crosshair, use this command: There are four different static crosshair styles in CS:GO. To set the classic static crosshair (a simple, usually green crosshair), use the following command:Ĭl_crosshairstyle 4 Copy Dynamic Crosshair Command To set the default static crosshair, use the following command: Your crosshair style can be set via the main menu or with the cl_crosshairstyle command.Ĭrosshair style 1 is the static version of the default CS:GO crosshair. There are two styles of crosshair in CS:GO that are static: crosshair style 1 and crosshair style 4. This command would make your dot very small:Īnd this command would make your dot very big:Īdjust the number at the end of the cl_crosshairthickness command until you get the size of dot that you want. To change the size of the dot, use cl_crosshairthickness.
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Simply copy and paste the below into your console to set your crosshair to a dot:Ĭl_crosshairstyle 4 cl_crosshairdot 1 cl_crosshairsize 0 Copy We've compiled the settings you need to set with these commands into a single easily copyable command. And finally cl_crosshairsize, which changes the size of the outer lines of your crosshair. The first is cl_crosshairstyle, which sets the style (shape) of your crosshair, the second is cl_crosshairdot, which enables the dot in the middle of your crosshair. Global Offensive Counter-Strike 1.6 Counter-Strike: Source Portal, cs go cloud 9. To change your crosshair to a dot, there are 3 commands required. Red dot sight Holographic weapon sight Reflector sight EOTech. cl_crosshairstyle 1 and 4 are 100% static – no spread while moving or firing a weapon.Use the links below to quickly jump to the help you need: cl_crosshairstyle 5 was added because of the high demand of veteran players and might be only interesting for you, if you really know how the recoil works. However, you can disable this function with hud_showtargetid "0", if you don’t like it. Only cl_crosshairstyle 0 and 1 are able to turn red, when you are aiming at an enemy – this can be an advantage for unexperienced players as you get additional visual feedback. In the end it all comes down to personal preference. Now you might ask yourself “Which crosshair should I use?”. It only provides feedback about whether or not you are currently firing a weapon. cl_crosshairstyle 5 emulates the non-dynamic behavior of CS 1.6 and CS:Source, but like in both previous versions, this crosshair doesn’t accurately portray current weapon accuracy, spread or recoil. Only cl_crosshairstlye 0, 2 and 3 are showing acurate feedback on your weapon’s bullet spread/recoil. This command allows you to change the style of your crosshair.ĭefault: cl_crosshairstyle "0" // spreads while moving and shootingĭefault Static: cl_crosshairstyle "1" // completely staticĬlassic: cl_crosshairstyle "2" // spreads while moving and shootingĬlassic Dynamic: cl_crosshairstyle "3" // spreads while moving and shootingĬlassic Static: cl_crosshairstyle "4" // completely staticĬlassic 1.6/CS:S Style: cl_crosshairstyle "5" // only spreads while shooting